>mobhelp
Affect - Sets tired, hunger and thirst values.
Asound - Echos the string/sound to all the rooms around the mobile.
Assist - Lets the mobile assist another mob or player
At - Lets the mobile do a command at another location
Call - Lets the mobile to call another MOBprogram within a MOBprogram.
Cancel - Cancels the delay timer set using the "mob delay" command.
Cast - Lets the mobile cast spells
Damage - Does a range of damage to a player after taking player armour into account
Delay - Causes a delay (in ticks) before calling another mprog which has the trigger as delay
Dequeueall - Dequeues all currently running mobprogs.
Duplicate - Will duplicate an item.
Dzecho - DEBUG ZONE ECHO - Prints the string to all immortals, and all characters in building mode in the same area as a mob.
Echo - Displays string to everyone in the room
Echoaround - Displays string to everyone else in the room as the target
Echoat - Displays string to the target only
Flee - causes the mob to unconditionally flee
Force - forces the target to do the designated command
Forget - Cancels the target remembered by the "mob remember" command
Gecho - Global Echo - Prints the string to all active players in the game
Gforce - Same as "mob force" but affects the whole group that target is in
Goto - Moves the mob to a another room or mob location
Gtransfer - Same as "mob transfer" but moves the whole group the target is in
Inflict - Deals a range of absolute damage to a target and ignores target armour
Junk - Destroy all of an object in mobs inventory
Inroom - Allows a mob to only 'see' players and objects in the same room.
Letpass - Allows someone pass even if there is an exit or exall trigger.
Loginprocessed - Used with a loginroom or loginarea triggers
Logoutprocessed - Used with a logoutroom or logoutarea triggers
Preventattack - If used in a prekill trigger, will stop a person initiating combat with the mob.
Preventmove - Stops a mob moving into a room when used in a premove trigger.
Seeall - Put this at the top of a mobprog, and the mob will be able to see everyone (and all objects) in the room
Noseeall - Cancels the 'mob seeall' command before the function ends.
Kill - Causes the mob to attack the targeted player
Mload - causes mob to load the specified mob into the room it is in
Mpfollow - Allows you to follow a player even when they have nofollow on
Mpsneaky - Allows any mob to sneak without having to be a thief mob
Msptochar - Used to send a msp sound to a player
Msptoroom - Used to send a msp sound to everyone in the room
Oload - causes mob to load the specified object into its inventory
Otransfer - transfer object specified in room to another location
Peace - Stops all fights involving characters in the same room
Purge - destroys an item in the room
Queue - Queue the execution of a command.
Remember - mob will remember specified target as $Q (for future use)
Remove - causes mob to remove a certain item or group of items from the target's inventory
Remort - Remort command to allow someone who is a hero to begin creation.
Restore - causes mob to restore the target as like imm restore ability
Setskill - Assign victim a skill/spell.
Silently - Will make the action unseen by characters, (same as imm command)
Swipe - Will take a certain amount of coins away from the target
Stun - Lags victim x pulses.
Tgive - Used to make the mob give the target a token
Tjunk - Used to junk a token or group of tokens carried by the target
Transfer - Used to transfer a single person or all players in a room to a certain location
Tremove - Takes a token from a player
Ttimer - Sets the number of ticks in which the token will automatical dissolve
Wander - Used to make a mob walk in a random direction.
Xpreward - Reward victim with xp.
Vforce - Same as force but uses vnum to specify target instead
Zecho - Zone Echo - Prints the string to all active players in the same area/zone as the mob
Zoecho - Zone Outdoor Echo - Prints the string to all active players in the same area/zone as the mob if they are outdoors
Zuecho - Zone Underwater Echo - Prints the string to all active players in the same area/zone as the mob if they are underwater
To see more info on a given command, type mobhelp <command>
Parameters surrounded with <> are required, [] are optional parameters.
>mobhelp echo
Dzecho - DEBUG ZONE ECHO - Prints the string to all immortals, and all characters in building mode in the same area as a mob.
syntax: mob dzecho <string>
notes: This is very useful for debugging mobprogs, a disabled mobprog will automatically do a dzecho in place of running a disa
bled prog.
example:no example
Echo - Displays string to everyone in the room
syntax: mob echo <string>
notes: Good for complimenting mob transfers
example:mob echo $N is quietly ushered into the room
Echoaround - Displays string to everyone else in the room as the target
syntax: mob echoaround <target> <string>
notes: The target itself will not see the message
example:mob echoaround $n $N looks like a complete idiot
Echoat - Displays string to the target only
syntax: mob echoat <target> <string>
notes: used in conjuction with echoaround to give different messages to the target and his surrounding people
example:mob echoat $n You feel like an idiot
Gecho - Global Echo - Prints the string to all active players in the game
syntax: mob gecho <string>
notes: Same as immortal gecho command, should be used rarely!
example:no example
Zecho - Zone Echo - Prints the string to all active players in the same area/zone as the mob
syntax: mob zecho <string>
notes: same as immortal zecho command
example:no example
Zoecho - Zone Outdoor Echo - Prints the string to all active players in the same area/zone as the mob if they are outdoors
syntax: mob zoecho <string>
notes: same as immortal zoecho command
example:no example
Zuecho - Zone Underwater Echo - Prints the string to all active players in the same area/zone as the mob if they are underwater
syntax: mob zuecho <string>
notes: similar to all zone echo commands
example:no example
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